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Production Artist

Penrose Studios crafts ground-breaking immersive stories and we are looking for a Production Artist with experience working in animation and/or game, AR, VR production to join the team. The ideal candidate will also oversee the creation of print and digital material, event booth graphics and more.

Responsibilities

  • Work with creative leadership to help define the style and create 2D production art that will be referenced throughout the production process.
  • Pre visualization utilizing 3D modeling tools and game engines as part of the creative process that will help inform and drive production.
  • Must be able to follow direction, as well as conceptualize and design within determined style.
  • Work with creative leadership to develop interesting and visually stunning graphics for event booths, backdrops, printing material and more.
  • Understands the print process and print production specifications.
  • Other technical duties may include scaling, cropping, retouching, repositioning and preflighting, or eliminating defective and excessive imaging from promotional materials.
  • Consistently apply and enforce brand guidelines for each project.
  • Consistently meet production goals as assigned by Production Management.

Requirements

  • Minimum of 3 years of production artist experience.
  • Proficient in the latest version of entire Adobe Creative Suite and Acrobat is a must.
  • BONUS – Knowledge of: Maya, 3DS Max, Zbrush, Substance Painter, UE4, Unity.
  • Experience working in animation and/or game, AR, VR production, with a general understanding of how their work is translated through a production pipeline.
  • Adaptable and comfortable with stylization both in design as well as lighting.
  • Strong understanding of form, lighting, staging and composition.
  • Self-motivated, excellent organizational skills and a great team-player attitude.
  • Avid interest in the possibilities of Augmented and Virtual Reality.

Additional Beneficial Skills

  • Web design.
  • 3D generalist skills including modeling, surfacing and lighting.
  • Game engine experience.
  • Sculpting.
  • Video editing.

 Penrose is based in San Francisco, and also operates remotely.