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Mobile VFX Artist

Penrose Studios crafts ground-breaking immersive stories, and needs your help building a platform for this new artistic medium. We need a Mobile VFX Artist to help us bring and create visual magic for our mobile experiences.

Responsibilities

  • Collaborate with a team of engineers and artists to create innovative VR and AR content
  • Design, create, and implement beautiful visual effects for our mobile experiences using third party tools in a real-time game engine.
  • Work with art department and digital supervisors to define a consistent look and maintain a high quality across the experience.
  • Work to ensure visual effects assets are optimized and finished within deadlines.
  • Create pipeline tools to help streamline mobile VFX pipeline.

Requirements

  • 2+ years of experience in the computer graphics industry;
  • 2+ years of experience working in a real-time game engine: Unity 3D, Unreal Engine.
  • A good eye for motion, compositing, and animation of VFX
  • A strong understanding of particle systems;
  • A strong understanding of shaders.
  • Skilled in 3D polygon modeling, UV mapping, texturing and lighting.
  • Passion for VFX and animation in virtual reality;
  • Collaborative mindset and ability to communicate effectively
  • VFX debugging, profiling and optimization skills

Preferred

  • Knowledge of programming languages C++, Python, C#
  • Familiarity with source control systems , Perforce, and Git
  • Experience with node based vfx editors and workflows.
  • Experience with Houdini.

This Application Requires a Reel as part of the submission form.

 Penrose is based in San Francisco, and also operates remotely.