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Mobile Shader Writer

Penrose Studios crafts ground-breaking immersive stories, and needs your help building a platform for this new artistic medium. We are looking for a Mobile Shader Writer to help us develop the visuals of upcoming project.

Responsibilities

  • Develop custom shaders and rendering techniques for bespoke real-time content, continuously assessing visual quality.
  • Work alongside artists and engineers to deliver the next generation of tools to advance future productions
  • Be able to articulate technically complex concepts concisely for non-technical collaborators and clients.
  • Profile and optimize frame render times.
  • Be forward thinking to keep up to date on current techniques, research, graphics data, hardware, etc.

Requirements

  • BS/MS degree in Computer Science, Engineering or a related subject.
  • A minimum of 3 years of professional experience.
  • Experience with graphics API like DirectX/OpenGL/Vulkan/Metal.
  • Experience with Unity and Unreal Engine. Experience with other game engines is a plus.
  • Fluency in C++ and/or C#. 
  • Experience with both desktop and mobile GPU rendering.
  • Familiarity with known physically-based shading models.
  • Able to approach complex problems and convert them into simple and elegant solutions.
  • Very strong analytical, problem-solving and communication skills. 
  • Able to self-direct and comfortable with rapid prototyping and iteration.
  • Experience working in interdisciplinary teams.
  • Ability to collaborate and communicate under tight deadlines.
  • Strong time management & organization skills.

This is a contract, not full-time position.

 Penrose is based in San Francisco, and also operates remotely.